Our Mission:

To engage gamers and non-gamer alike, by
  • Providing actual stories of live table top gaming, and
  • Discussing the RPGs that we use.

Cloud Ark

Cloud Ark is a campaign setting developed and GMed by our youngest member.
 
He was inspired by Steampunk, anime and various other sources.
 
He decided to use the Fate Core system as he wanted to have a story driven cinematic game.

Rifting 1

A 7 Hour Gaming Session of Nexus: Risus (A Simpler RIFTS) RPG

 
The Back Story: (aka the idea that became the setup for this game)
 
Atlantis, the isle, my homeland -- lost millennia ago, when my people saved Earth from the Splugorth -- sacrificed through a Great Ritual, that would take it into the void between worlds and lock off Earth from the Rifts and the magic that flowed from them.  We knew it would not last forever, but our hope was that the younger race would have time to evolve enough to be able to defend themselves -- some stayed, to help lead our young cousins in the right direction.
 
I was a child when our realm vanished, and lived on a world where time flowed far slower than Earth. For me almost 300 years passed, yet Earth would see more than 10 times that.  In all that time, my people were hunted by the Splugorth and others -- their hope, to find the ones that created the Great Ritual, break it and gain access to Earth.  I learned to live in the moment, but many took a darker attitude to life -- becoming more like our hunters.
 
Then the word found us -- the Ley Lines and Nexii had reopened and Atlantis was once again in the waters of Earth.  I was excited at first, as my family made plans to return and aid our cousins.  But the Splugorth, to our surprise, were already there and had taken over our homeland -- many were captured or killed before we understood what was waiting for us on Earth.  More time passed before we could find other, less known, paths to Earth.
 
I have hidden myself as a D-Bee Ley Line Walker and Mercenary, it was the easiest way to hide my Atlantean Tattoos and Runic magicks.
 
The Adventurers: (aka the Player's Characters)
 
Name Clichés / Hook
Shel Namoth True Atlantean, Runic Warrior, Ley Line Walker, Mercenary Hook: Hidden as a Ley Line Walker
Jacob Operator, Mercenary, Survivalist, City Rat Hook: Saloon Bum
Todd (NPC) Crazy, Scholar, APC pilot

York Knights 5

A 9 Hour Gaming Session of the Dresden Files RPG

 
The Back Story: (aka the idea that became the setup for this game)
 
Continuing from Episode 4.
 
Even though they were under a time crunch, the team decided that it was best to take a few hours to recoup and get some much needed sleep.  16 hours later, they met up and continued their search.
 
The Adventurers: (aka the Player's Characters)
 
Name High Concept Trouble Template Power Level
Aaron Jones Rookie Ghost Cop Too Nice for his own Good Exiled Nevernever Being Chest Deep
Heinrick Von Klinsburg Apprentice Wizard, University Student Things don't always go as planned Wizard Chest Deep
John Mason Hardened Cop You're from internal affairs? Pure Mortal Chest Deep
Maysuyo "Tamori Ichiro" Ex-Yakuza Assassin Nature vs. Nurture Pure Mortal Chest Deep

Welcome To The Future -- 2080

Campaign Overview:

 
It is 2080, and the future is a dark one.  If you've seen movies like: Blade Runner, Cherry 2000, Children of Men, Cloud Atlas, Death Race, Demolition Man, Doomsday, Dread, Elysium, Equilibrium, Gamer; Anime like: Appleseed, Armitage III, Black Magic M-66, Bubblegum Crisis, Ghost in the Shell, Technotise: Edit & I; TV Shows like: Almost Human, Borealis, Continuum, Dark Angel, Defiance, Outcasts, Revolution, Total Recall 2070; you've got a pretty good idea of what kind of world you are in.  The corporations have control over most of the world -- so much so that the USA is now known as the Incorporated States of America or ISA.  The rain over the megacities is so toxic that it can burn exposed skin and the ice caps have melted so that most coastal regions are drowned out -- or were rebuilt as Venice-like cities.
 
The central plains are a wasteland akin to the Mad Max movies, with gigantic agri-dome dotting them.  Out here you don't have to fear the weather as much as the city dwellers.  Out here the Corpsemen -- Corporate Controlled Police, a la Robocop -- will actually try to serve and protect, or at least might take a bribe.  And out here, there are very few monitoring systems, as the power is needed to create water and keep the domes inflated and producing food for the megacities.  Here is where you find yourselves, and today is going to be a very interesting day.
 

Decisions 6

Two 7 Hour Gaming Sessions Of AD&D

2nd Edition (Spikehelm Campaign World)

 
The Back Story: (aka the idea that became the setup for this game)
 
Continuing from Episode 5.
 
This was our third epic game weekend -- totalling 14 hours -- with 7 hours on both days. I was running the same gamers from last week, and again the time just flew. Hopefully I've remembered it all correctly.
 
Our 3 adventurers had spent the last 5 days having an Undead Curse removed and then recovering from the its effects.
 
The Adventurers: (aka the Player Characters)
 
Name Class Level Gender Race Brief Description
Daniel Blackthorne Battle-Mage 5 Male Dracôrian (Human) N/A
Vlas Cleric 3 Male Southern Durnite (Human) N/A
Maldis Scout (Thief) 4 Male Southern Durnite (Human) N/A
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