A 7 Hour Gaming Session of Nexus: Risus (A Simpler RIFTS) RPG
The Back Story: (aka the idea that became the setup for this game)
Atlantis, the isle, my homeland -- lost millennia ago, when my people saved Earth from the Splugorth -- sacrificed through a Great Ritual, that would take it into the void between worlds and lock off Earth from the Rifts and the magic that flowed from them. We knew it would not last forever, but our hope was that the younger race would have time to evolve enough to be able to defend themselves -- some stayed, to help lead our young cousins in the right direction.
I was a child when our realm vanished, and lived on a world where time flowed far slower than Earth. For me almost 300 years passed, yet Earth would see more than 10 times that. In all that time, my people were hunted by the Splugorth and others -- their hope, to find the ones that created the Great Ritual, break it and gain access to Earth. I learned to live in the moment, but many took a darker attitude to life -- becoming more like our hunters.
Then the word found us -- the Ley Lines and Nexii had reopened and Atlantis was once again in the waters of Earth. I was excited at first, as my family made plans to return and aid our cousins. But the Splugorth, to our surprise, were already there and had taken over our homeland -- many were captured or killed before we understood what was waiting for us on Earth. More time passed before we could find other, less known, paths to Earth.
I have hidden myself as a D-Bee Ley Line Walker and Mercenary, it was the easiest way to hide my Atlantean Tattoos and Runic magicks.
The Adventurers: (aka the Player's Characters)
Name |
Clichés / Hook |
Shel Namoth |
True Atlantean, Runic Warrior, Ley Line Walker, Mercenary Hook: Hidden as a Ley Line Walker |
Jacob |
Operator, Mercenary, Survivalist, City Rat Hook: Saloon Bum |
Todd (NPC) |
Crazy, Scholar, APC pilot |