| DM Notes: |
This episode was a hard one for both my Player and I. He is now a Blooded warrior and faced many difficult challenges. Knowing this would happen and having to DM a Lawful Evil society, we discussed how far we both wanted to delve into this evil society while gaming.
As there are many versions of what Lawful Evil means, here is how we defined it for our game:
General Population:
Law abiding traditionalists, but uncompassionate, bigoted and merciless.
Government:
Law will maintain the status quo with harsh punishments for any transgressions. Governments are draconian and everything is driven by a person's social ranking; those of high station can get away with almost anything, whereas those of low station can be killed on a whim.
Basic Individual:
As Lawful Evil, you are a villain that methodically takes what you want, within the limits of your code of conduct without regard of whom it hurts. You care about tradition, loyalty, and order, but not about freedom, dignity, or life. You play by the rules, but without mercy or compassion. You condemn others not according to their actions but according to race, religion, homeland, or social rank. You are loath to break laws or promises. Lawful Evil is sometimes called "Diabolical" because devils are the epitome of Lawful Evil. Lawful Evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.
As you can see this type of society is a very nasty place full of horrid actions, slavery and vile abuses, where people can be killed on a whim and those with power get away with anything.
Raas, being at the bottom of this power structure, was hard pressed to survive as his Chaotic Neutral alignment conflicted directly with the society's. As above, here is how we defined his Alignment:
Basic Individual:
As Chaotic Neutral, you follow your whims. You are an individualist first and last. You value your own liberty but don't strive to protect other's freedom. You avoid authority, resent restrictions, and challenge traditions. You don't intentionally disrupt organizations as part of a campaign of anarchy. To do so, you would have to be motivated by either good or evil. Chaotic Neutral is the best alignment you can be because it represents true freedom both from society's restrictions and from a do-gooder's zeal.
During the game there were a few places where we decided to gloss over what most likely occurred -- as we both just didn't want to go there. I will place censored summary DM notes in those places. |
| Name | Class | Level | Gender | Race | Brief Description |
|---|---|---|---|---|---|
| Raas Naska | Fighter | 2 | Male | Half-Orc | N/A |
| DM Notes: | All players may not be able to make every game. In fact, I have many players that have differing schedules. As a result, our group winds up having many different game and player combinations. As a DM you'll need to be flexible enough to be able to add or remove PCs in some credible way when their players don't show up for a few game nights -- I normally wait for at least a few missed nights before removing a PC. I usually "gently NPC" missing players’ PCs if it's only a night. |
| Name | Class | Level | Gender | Race | Brief Description |
|---|---|---|---|---|---|
| Ritter von Gerechtigkeit | Paladin (Lathander) | 4 | Male | Southern Durnite (Human) | N/A |
| Rading | Bard | 3 | Male | Southern Durnite (Human) | N/A |
| Cindus | N/A | N/A | Male | Wolfen | NPC |
| DM Notes: | As a DM there are times when you don't have enough people to play a full game, in this case a solo game, but you still want to go forward. Sometimes you'll also have players that you think needs or wants some help. Solo games are perfect for this, as it gives you the ability to give them your full attention. |
| Name | Class | Level | Gender | Race | Brief Description |
|---|---|---|---|---|---|
| Raas Naska | Fighter | 1 | Male | Half-Orc | N/A |
| DM Notes: |
Since they had stayed in town during the entire last episode, I had everything still ready from that game.
|
| Name | Class | Level | Gender | Race | Brief Description |
|---|---|---|---|---|---|
| Daniel Blackthorne | Battle-Mage | 4 | Male | Dracôrian (Human) | N/A |
| Maldis | Thief (Adventurer) | 3 | Male | Southern Durnite (Human) | N/A |
| DM Notes: |
For my players reading this, do NOT spoil the campaign for yourself, stay away from -- i.e. don't read -- the Dawn of Defiance Campaign.
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| DM Notes: |
Sometimes players leave, for whatever reason and you as a DM have choices to make. You can end the game; probably the worst thing to do if there are still other players that want to continue; or you can do something with the now abandoned characters -- Make them NPCs, kill them off, have them leave, etc.
Whatever you do, make sure that you work it out with the other players to ensure that they are good with whatever happens. The most important thing is that you as a group continue to have fun. I know it sounds stupid to say it, but you'd be amazed at how many groups and DMs forget that.
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