A 10 Hour Gaming Session Of AD&D
2nd Edition (Spikehelm Campaign World)
The Back Story: (aka the idea that became the setup for this game)
There have been a few other games that I didn't really feel merited write-ups -- the players really didn't do anything with my plot devices and just wandered the lands -- but that was probably my issue as I can be a bit obtuse at times.
Because of this, I decided to go back to simpler, more obvious plot devices in the hopes of getting things back on track. Since we also have so many combinations of characters, I'm trying to get them all around the same area, so that no matter who shows up at a game night, I can run the same main campaign instead of having ten of them to juggle!
Therefore, this game was a continuation from two other games -- using two PCs from each, and I as the DM made declarations as to why the other PCs did not accompany them.
Nikigga and Norak have returned to the Monastery Fortress to await their comrades who had business they did not care to involve themselves with. Maldis and Rading also returned -- both wanted to discuss personal matters with the Priests there.
During their first three days, the four of them met each other and found that they had many things in common -- they were all roguishly independent individuals with many similarities.
The Adventurers: (aka the Player Characters)
Name |
Class |
Level |
Gender |
Race |
Brief Description |
Maldis |
Thief (Scout) |
4 |
Male |
Southern Durnite (Human) |
N/A |
Nikigga |
Thief/Mage |
3/2 |
Male |
Albein (Elf) |
N/A |
Norak |
Bard (Blade) |
4 |
Male |
Half-Elf |
N/A |
Rading |
Bard |
4 |
Male |
Southern Durnite (Human) |
N/A |