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York Knights 2

An 8 Hour Gaming Session of the Dresden Files RPG

 
The Back Story: (aka the idea that became the setup for this game)
 
Continuing from Episode 1.
 
Note:  This episode gets a little dark and is not recommended for young or sensitive readers -- I’ve skipped some things and kept it fairly tepid, but you’ve been warned.
 
The Adventurers: (aka the Player's Characters)
 
Name High Concept Trouble Template Power Level
Aaron Jones Rookie Ghost Cop Too Nice for his own Good Exiled Nevernever Being Chest Deep
Heinrick Von Klinsburg Apprentice Wizard, University Student Things don't always go as planned Wizard Chest Deep
James Lee CSIS Avenger Obscured Focus Pure Mortal Chest Deep

York Knights

A 10 Hour Gaming Session of the Dresden Files RPG

 
The Back Story: (aka the idea that became the setup for this game)
 
This was an off the cuff game, originally another person was supposed to GM the game and I was going to play, but he wound up getting sick and another player got called away due to work.  Luckily, two people who didn't have their PCs finished were able to come over.  We took the first part of the day to talk about their concepts and what they wanted from the City and their PCs.  Like everyone before them, their original concepts altered a fair bit as they began to understand what Aspects were and how this game was going to be run.
 
Afterwards we still had hours left, so I took up the reins of GM and we all decided that it might be cool to RP their Phase 4 instead of just write it up.
 
As we're in Canada -- in a slightly alternative Toronto -- Timmy’s (aka Tim Horton's or for the US folks, think Starbucks) was the first thing that came to mind, so I had the two of them come into the donut shop at the same time.  The Cop was just off shift and heading home and the University Student was trying to get in early to finish up a Lab that was due at the end of the day.
 
The Adventurers: (aka the Player's Characters)
 
Name High Concept Trouble Template Power Level
Aaron Jones Rookie Ghost Cop Too Nice for his own Good Exiled Nevernever Being Chest Deep
Heinrick Von Klinsburg Apprentice Wizard, University Student Things don't always go as planned Wizard Chest Deep

Decisions 2

A 6 Hour Gaming Session Of AD&D

2nd Edition (Spikehelm Campaign World)

 
The Back Story: (aka the idea that became the setup for this game)
 
When the Adventurers from our last episode returned to the Monastery, Rading found Ritter's horse in the stable and went to find him -- the rest retired to their rooms.
 
Rading located Ritter in the main hall and joined him for a much needed meal -- he was still recovering from his near death at the hands of the Krigare.
 
The Adventurers: (aka the Player Characters)
 
Name Class Level Gender Race Brief Description
Rading Bard 5 Male Southern Durnite (Human) N/A
Ritter von Gerechtigkeit Paladin (Lathander) 4 Male Southern Durnite (Human) N/A

Decisions

A 10 Hour Gaming Session Of AD&D

2nd Edition (Spikehelm Campaign World)

 
The Back Story: (aka the idea that became the setup for this game)
 
There have been a few other games that I didn't really feel merited write-ups -- the players really didn't do anything with my plot devices and just wandered the lands -- but that was probably my issue as I can be a bit obtuse at times.
 
Because of this, I decided to go back to simpler, more obvious plot devices in the hopes of getting things back on track.  Since we also have so many combinations of characters, I'm trying to get them all around the same area, so that no matter who shows up at a game night, I can run the same main campaign instead of having ten of them to juggle!
 
Therefore, this game was a continuation from two other games -- using two PCs from each, and I as the DM made declarations as to why the other PCs did not accompany them.
 
Nikigga and Norak have returned to the Monastery Fortress to await their comrades who had business they did not care to involve themselves with.  Maldis and Rading also returned -- both wanted to discuss personal matters with the Priests there.
 
During their first three days, the four of them met each other and found that they had many things in common -- they were all roguishly independent individuals with many similarities.
 
The Adventurers: (aka the Player Characters)
 
Name Class Level Gender Race Brief Description
Maldis Thief (Scout) 4 Male Southern Durnite (Human) N/A
Nikigga Thief/Mage 3/2 Male Albein (Elf) N/A
Norak Bard (Blade) 4 Male Half-Elf N/A
Rading Bard 4 Male Southern Durnite (Human) N/A

Dresden Files RPG -- Creating Aspects

Hi All,
 
Today we met with the GM and a few other players for the Dresden Files RPG (DFRPG) event at HammerCon II and I realized that Aspects are rather confusing to those of us that haven't played with the Fate System before. In my last entry I kind of glossed over them as I figured it was just us... well wasn't I wrong! LOL
 
So, let's remedy this and cover Creating Aspects.
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